![]() ![]() All cores must be targeted in order to defeat a warship, which normally comprises several phases and often uses the terrain to its advantage. #GRADIUS III SNES GAME GENIE SERIES#Cores are usually blue, glowing masses of energy hidden within large warships and protected by a series of barriers. The concept of the "Core" is a central part of Gradius. Weapon edit, first introduced in Gradius III, allows players to construct a custom weapon route from the basic categories, such as missile and laser, and replace these accordingly with a variation of a weapon of their choice. Other games using a similar power-up method include Contra Force by Konami, Slap Fight by Toaplan, and Rare's Cobra Triangle. Traditionally, the power-ups with greater effects are placed toward the end of the bar, so that the player must do more work to obtain them, although in some titles like Gradius III a harmful power-up exists at the end which will restore the default (weak) weapon configuration. The player may now activate this to receive a missile weapon, again causing the bar to revert to its unhighlighted state, or choose to hold out for the next item, a double gun. ![]() Gradius power meter with second power-up highlighted If, however, the player does not activate the power-up, and collects another power-up item, the highlight moves to the next item in the original game this was a missile. The player may now activate this power-up to increase their speed, in which case the meter will revert to its original unhighlighted state. Gradius power meter with first power-up highlighted Thus, when the player collects a power-up item for the first time, the first power-up (usually a speed increase) becomes highlighted. When a power-up that the player wants becomes highlighted, they may activate it, causing the highlight to move back to the beginning again. The power meter is powered by power-up items, whose purpose, when collected, is to move a highlight to the next power-up on the power meter. One of the defining characteristics of the Gradius series is the use of a Power Meter. There are several gameplay elements that are common to almost all the Gradius games. ![]()
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